Pocket Threads v.02 - The Evolution Update


This update adds the evolution system, in which your monsters can get stronger through automatically changing forms! While only two monsters can evolve right now, more are soon to follow. 

Two monsters were stitched for this update: Austrotyke and Selkatee, evolutions for Velocithorn and Selkalune respectively.

Austrotyke is a fluffy youngster ready to join your team from the start, while the elusive Selkatee hangs out on the beach, unwilling to go without a fight.

Both Velocithorn and Selkalune have been removed from the overworld (except for the final fight) and replaced with the newbies to encourage use of the evolution system.

This update also adds a few additions and features listed below.

What's next? New monsters, new evolutions, a better sorting system for the Bestiary, and more bug fixes coming soon.


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Raw Changelog

Previous saves should be compatible with this update, but I recommend making a new one to take advantage of new features.

-Added evolution system. Monsters will automatically evolve if they can at certain levels

-Added new monsters, Austrotyke and Selkatee. They temporarily have their evolutions’ stats, catch rates, etc. Austrotyke evolves at level 14 to Velocithorn, Selkatee evolves at level 18 to Selkalune

-Removed wild Velocithorn & wild Selkalune from the overworld (Final fight unaffected)

-Changed Velocithorn starter to Austrotyke

-Added a message that appears when you try to catch a monster when your party is full

-Changed ‘Skip’ into ‘Continue’

-Added ‘Flee’ button to flee from combat. Flee chance is somewhat related to the catch rate of the combatants. Make sure you’re not touching the monster when you want to flee, or it will immediately fight you again!

-Fixed monster duplication glitch for reals this time

-Fixed not blacking out and returning to the Free Healthcare Stand in some cases

-Other little bug fixes

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